Squad - Steam Community
分析結果
- カテゴリ
- AI
- 重要度
- 60
- トレンドスコア
- 24
- 要約
- Steam コミュニティ :: Squad サインイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース チャート コミュニティ ホーム スレッド ワークショップ マーケット ブロードキャスト 詳細 サポート 言語を変更 Steamモバイルアプリを入手 デスクトップウェブサイトを表示 © Valve Corporation. All rights reserved. 商標はすべて米国およびその他の国の各
- キーワード
Steam コミュニティ :: Squad サインイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース チャート コミュニティ ホーム スレッド ワークショップ マーケット ブロードキャスト 詳細 サポート 言語を変更 Steamモバイルアプリを入手 デスクトップウェブサイトを表示 © Valve Corporation. All rights reserved. 商標はすべて米国およびその他の国の各社が所有します。 プライバシーポリシー | リーガル | アクセシビリティ | Steam 利用規約 | 返金 | Cookie ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース チャート コミュニティ ホーム スレッド ワークショップ マーケット ブロードキャスト 詳細 サポート Steamをインストール サインイン | 言語 简体中文(簡体字中国語) 繁體中文(繁体字中国語) 한국어 (韓国語) ไทย (タイ語) български (ブルガリア語) Čeština(チェコ語) Dansk (デンマーク語) Deutsch (ドイツ語) English (英語) Español - España (スペイン語 - スペイン) Español - Latinoamérica (スペイン語 - ラテンアメリカ) Ελληνικά (ギリシャ語) Français (フランス語) Italiano (イタリア語) Bahasa Indonesia(インドネシア語) Magyar(ハンガリー語) Nederlands (オランダ語) Norsk (ノルウェー語) Polski (ポーランド語) Português(ポルトガル語-ポルトガル) Português - Brasil (ポルトガル語 - ブラジル) Română(ルーマニア語) Русский (ロシア語) Suomi (フィンランド語) Svenska (スウェーデン語) Türkçe (トルコ語) Tiếng Việt (ベトナム語) Українська (ウクライナ語) 翻訳の問題を報告 ストアページ Squad すべて スレッド スクリーンショット 作品 ブロードキャスト 動画 ワークショップ ニュース ガイド レビュー すべて スレッド スクリーンショット 作品 ブロードキャスト 動画 ワークショップ ニュース ガイド レビュー Squad ストアページ 3,895 人が グループチャット 中 9,045人プレイ中 | 3,895 人が グループチャット 中 Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building. ¥ 6,500 ストアページの表示 先週最も人気のあったコミュニティ製と公式のコンテンツ。 (?) Squad 10.4 Patch Notes 4月30日 Hello Squaddies! Welcome to Update 10.4 There is a lot to get through today, including extensive bug fixes, but we will try to keep everything as digestible as possible, with the main changes up here at the top! With this update, something that everyone should be aware of, is that we are working on changing how our keybinds work. This means that we had to return all your settings to default, and this time around, you cannot import your settings from previous saved files. A warning was sent out in the official Discord yesterday in order to help you all save images of your keybinds to redo them this time around. Unreal Engine Update 5.7 In Update 10.4, we’ve moved our core game engine from Unreal Engine 5.5 to Unreal Engine 5.7. You can take a look at the video HERE about the engine update. We’ve also updated DLSS to version 4.5. This engine upgrade also included some GPU Crash fixes present in previous engine versions, and some players will notice performance improvements. We will continue to monitor feedback, so please let us know if you run into any issues. Community Development Team Updates In Update 10.4, we’ve done a major overhaul of gunplay. These changes are not the end of gunplay iterations but more of a start on community feedback changes that we will be updating as we move forward in this direction. We wanted to reduce the frustration that the community feels from a variety of areas, specifically the gunplay and stamina being more authentically accessible to veterans and blueberries alike. Infantry changes ADS Times Gunplay - ADS Timing Adjustments Adjusted aim-down-sights transition timing of all infantry weapons to be faster and snappier, especially for scoped weapons and heavy weapons.The adjustments were the results of the playtest feedback forms results from the community where ADS times felt very sluggish across the majority of weapons. Recoil Adjustments v10.4 Gunplay - Reworked recoil (horizontal and vertical) on all infantry weapons as per the community playtest feedback form results to allow for more control during single / burst and full auto removing the frustration many players have been experiencing for some time where recoil was too high and pulled far to the left and right far too much. Sway Adjustments Reworked sway on all infantry weapons. Sway has been slowed and made more predictable and less frustrating as per the community playtest feedback. Stamina Burn Increased stamina. Decreased standing sprint stamina burn rate by 30% . Vehicle Updates Slope and Terrain / Object Traversal / Tracked Vehicle Handling Improved Vehicle Wheel initial overlap hit detection - this was causing wheels to sink into ground and get the vehicles slowing down / stuck. Vehicle Tuning 10.4 - Slope Tracked / Wheeled vehicles Vehicle improvements to climbing objects and various slopes for tracked and wheeled. Tracked Vehicles object traversal improvements allow for tracked vehicles to be able to climb over lower objects better (i.e. fences, rocks etc…). Tracked vehicle handling as a result of these changes have also been improved to be more controllable and tighter with less oversteer. Community & CDT Map Layers EDIT - The previous two Community Layers on Harju and Sanxian have been adjusted to have MEDIUM units! This update should make these layers even more enjoyable. We have 2 new community layers from Community member and modder, Jaster: Gorodok Invasion v4 - Contributed by Jaster. Harju Invasion v3 - Contributed by Jaster. We also have a new experimental layer twist to Al Basrah, and a new layer for Fallujah. Al Basrah RAAS v3. Fallujah Invasion v3. General CDT Updates Updated various IMF Kits roles with some former weaponry: Grenadier 03, LAT 03, Rifleman 06, Rifleman 07, SL 04: Added back FN FAL / FN FAL Frag Rifle Grenade (Swapped on Grenadier 03 - removing AKS74U & RPG7 Frag). Added back FN FAL Rifle / FN FAL HEAT Rifle Grenade (Swapped on LAT 03 - removing AKS74 + RPG7 HEAT). Added back M4 Classic + M68 (Swapped on Rifleman 06, removing AK12 + 1P87). Added back M16A2 with Old 3x20 Scope (Swap on Rifleman 07, removing AK101 +TA31). Added back M16A2+M203 (Swapped on SL 04 - removing AK-101 + EXPS). Removed Ak101 + TA31. Removed AK12 + Red dot (Swapped on SL03 AK12 + Red dot with AKS74 + 1P29). Removed SV-98 (Remove Sniper 01 role). Updated vehicle turrets rotation sounds: Updated all vehicle turrets to once again have turret rotation audio for the gunner seats for a better immersive experience. We intentionally kept this sound disabled from being heard in other seats within the vehicle, like driver and passengers, to minimize annoyance. Soldiers outside of the vehicle will now be able to hear the turret rotation audio, as it can be useful situational awareness / immersion. For stationary emplacements, the soldier on the emplacement as well as soldiers in the vicinity will be able to hear the rotation audio. Fixed issues with BAF NLAW AT PLOS mode. Fixed PLOS mode to track launcher movement only on horizontal plane. The projectile’s predicted path now includes vertical motion. Fixed PLOS mode Lock-on indicator which was not showing up on the PiP scope (broken in PiP scope optimization work). Fixed PLOS mode Lock-on indicator not disappearing when switching to Direct Attack mode after acquiring a lock. Revert Return to origin on Equip change on Vehicle and Emplaced weapons . BAF NLAW AT - Refactor the PLOS mode to track movement on both axis. BAF/AFU NLAW anti-tank launcher: Reworked PLOS guidance mode. Now in this mode the NLAW is able to track the target's movement in the shooter's view on both vertical and horizontal axis, making it more useful in various scenarios. It should make this guidance mode more attractive to use. Community Skin The community-voted Makeshift weapon skin has been added to the Fireteam Founders Pack. This skin is available for all factions that use the AK-74, AKS-74, AKM, and AKMS rifles: AK-74 (AFU, IMF). AKS-74 (AFU, IMF, MEI, VDV). AKM (IMF, MEI, GFI). AKMS (MEI). Fireteam General Update The minimap view in co-op will now display objectives. Updated the Back Alley Backstab mission with additional side objectives and a new objective UI. Added a "REPLAY" button to the round end screen for hosts. Added filter for password protected servers. Added a Co-op filter for password protected servers. New Mission - .--. .-. .- .. ... . / ... .--. .... . .-. . Mission Select Update Mission Select are now organized tiles to rows and have missions Icons. Missions have better clarity to identify which category or pack they belong to. Mission start popup implementation. When spawning into a mission for the first time you will see an animation showing the mission name and faction flag. The deploy screen will now inform players if Squad Spawn is disabled and what the reason is. Changed sorting of missions from availability to by pack/category. Mission Select UI updated so its easier to see more missions in the list. Implemented modular objective system foundations. Images are now added for Mission Packs / Categories. Added to the Create Mission Popup UI to display Mission name now. Mission Update (Removing Experimental Missions) Removed Experimental Missions for assessment and improvement. Mission Balancing We have gone and re-balanced Fireteam missions! Including changes to bot count, placement, reinforcements and more. For reference below are the missions. Urban Bushwhacker No Shortcuts Back Alley Backstab Siege or Be Sieged Gauntlet Safari Raiders on the Storm Poseidon's Trident Deadly Crossing Reactor Capture Sand In Your TOWs Coastal Crashout UI/UX Update Keybinds We removed the experimental Flight Stick Menu as it wasn't compatible with our new input tech. We no longer have support for keybind profiles due to enhanced input changing how we handle input saves. "Del" now deletes keybinds and is not a bindable key. We do intend on creating a profile system for this new keybind tech, however we do not have a timeline on when that is likely to happen. General Changes Updated PLA & PLANMC Kit Loadouts Adjusted SL Crewman to have 4 mags. Adjusted Crewman to have 4 mags. Adjusted Combat Engineer to have 1 frag grenade. Adjusted Grenadier QLZ87 rearm cost per mag to be 40. Adjusted HAT 01 to have 1 Tandem round. Adjusted HAT 02 to have 2 HE rounds. Adjusted LAT 02 to have binoculars and 2 frag grenades. Adjusted Medic 02 to have binoculars and 2 frag grenades. Adjusted Pilot to have 3 mags - Adjusted SL Pilot to have 3 mags. Updated PLAAGF Kit Loadouts Adjusted SL 04 to hav