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ホッケー(1992年のビデオゲーム)

原題: Hockey (1992 video game)

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分析結果

カテゴリ
AI
重要度
60
トレンドスコア
24
要約
『ホッケー』は1992年にAlpine Softwareによって開発され、Atari Corporationによって出版されたアイスホッケーをテーマにしたビデオゲームです。このゲームは、プレイヤーがアイスホッケーの試合を楽しむことができる内容となっており、当時のゲーム技術を活かしたプレイ体験を提供しています。
キーワード
Hockey (1992 video game) — Grokipedia Fact-checked by Grok 3 months ago Hockey (1992 video game) Ara Eve Leo Sal 1x Hockey is a 1992 ice hockey video game developed by Alpine Software and published by Atari Corporation exclusively for the Atari Lynx handheld console. [1] [2] The game simulates professional ice hockey matches, allowing players to control teams in fast-paced action featuring skating, passing, shooting, and physical checks on the ice. [1] [3] Presented from a top-down side view of the rink, Hockey emphasizes responsive controls and smooth sprite movement, leveraging the Lynx's hardware for clear visuals during high-speed play. [4] [1] Players can select from 22 teams based on the 1991 NHL league structure, edit rosters, and engage in modes such as single matches, tournaments, practice shootouts, or a dedicated fight mini-game triggered by on-ice clashes. [3] Additional features include customizable options like game length, difficulty levels, referee presence, and pro rules, alongside a password system for continuing play and detailed in-game statistics. [3] [4] The audio enhances the atmosphere with looping background music, national anthems, fanfare jingles, and sound effects for actions like puck hits and goals, though it lacks voice synthesis. [4] [1] Upon release, Hockey received positive reception for its authentic feel, intuitive gameplay, and impressive graphics that rivaled later Lynx titles, earning scores around 8.5 out of 10 in retrospective reviews. [4] Critics praised its accessibility for both hockey enthusiasts and casual players, effective AI for computer-controlled teammates, and multiplayer support via the Lynx's Comlynx cable, while noting minor issues like occasionally awkward player switching. [4] [1] As one of the Lynx's standout sports titles, it provided a portable yet competitive ice hockey experience, though its promotion was limited to Atari catalogs and gaming magazines. [1] [3] Development Production team The development of Hockey for the Atari Lynx was handled by American studio Alpine Software, with publishing duties assigned to Atari Corporation. [5] [3] Key production roles were filled by Ed Ringler as producer and designer, supported by programmer Simon Ffinch who handled the core coding. Graphics were contributed by Ed Ringler Sr., Simon Ffinch, and Ed Ringler, while Alex Rudis composed the music and sound effects. The cover art was illustrated by Marc William Ericksen, and special thanks were extended to Chris Oke in the credits. [6] Design process The design of Hockey for the Atari Lynx was led by Ed Ringler, founder of Alpine Software, who drew inspiration from his earlier work on Superstar Ice Hockey (1987), a detailed simulation for home computers that emphasized strategic depth in ice hockey gameplay. [7] [8] To adapt the concept to the Lynx's portable format, the team simplified core rules, focusing on fast-paced skating, passing, shooting, and checking while omitting complex management elements to suit short, on-the-go sessions and the system's limited battery life. [1] This approach prioritized accessible action over full NHL simulation depth, making it suitable for the Lynx's 3.5-inch screen where visibility of players and the puck was essential. [4] Technically, the game utilized the Lynx's Suzy chip for sprite handling, enabling smooth movement of up to 11 players per team in an isometric overhead view that simulated a crowd perspective without overwhelming the hardware's rendering capabilities. [5] Puck physics were designed for clear, responsive behavior—retaining velocity realistically after bounces while remaining easy to track during high-speed play—to leverage the Lynx's color display and avoid visual clutter on the small screen. [4] [1] Programmer Simon Ffinch implemented these elements to ensure fluid performance, with audio cues like non-intrusive sound effects for puck hits and goals that supported the energetic pace without excessive resource drain. [5] The result was a handheld-optimized title that echoed the arcade-style inspirations of prior hockey games while addressing the Lynx's constraints of portability and power efficiency. [1] Gameplay Core mechanics Hockey for the Atari Lynx simulates professional ice hockey through a 2D top-down perspective, emphasizing fast-paced action with a team of five skaters and one goalie per side. In single-player mode, the player directly controls one or more skaters, while the system automatically manages the goalie except during penalty shootouts; the remaining teammates are handled by AI to maintain fluid gameplay. [9] [4] Basic controls utilize the Lynx's joystick for directional movement and skating, allowing free navigation across the rink in eight directions. Button B executes puck passes to nearby teammates, while tapping Button A once or twice initiates shots toward the goal, with direction and power influenced by joystick input and tap duration. Checking opponents to disrupt puck possession or initiate fights is performed by positioning and pressing the action button near rivals, promoting physical play that can lead to collisions. Option 1 button switches control between eligible skaters, though this can feel slightly awkward during rapid transitions. [9] [4] [1] The rink layout follows a standard ice hockey configuration, viewed from a mid-court angle to capture the full field, including defensive, neutral, and offensive zones, face-off circles, goal creases, and blue lines for offside rules. Player positions consist of three forwards focused on offense, two defensemen for blocking shots and breakouts, and a goalie positioned in the net; the compact rink size enables quick end-to-end rushes, with visible walls that rebound the puck realistically. [9] [1] Puck physics emphasize responsive handling in the 2D environment, where the puck adheres to momentum-based movement, sliding smoothly across the ice until passed, shot, or checked away. Collisions result in realistic deflections and potential fights, modeled as separate beat 'em up sequences if enabled, while goal scoring occurs when the puck crosses the goal line, triggering celebrations and score updates; the small puck size aids visibility but can lead to brief losses in crowded scrambles. Multiple shot trajectories and power levels add depth to scoring attempts, tailored to the Lynx's sprite capabilities for smooth animation. [9] [3] [4] Matches unfold over three periods of either 5 or 10 minutes each, separated by brief intermissions for score reviews and line changes, culminating in a five-shot penalty shootout if tied. Penalties, such as offsides, two-line passes, or fight outcomes, result in two-minute power plays where the penalized team plays shorthanded, with a maximum of two players per team in the penalty box at once; these can be toggled off for arcade-style play. [9] [10] AI opponents in single-player mode exhibit competent behavior, aggressively pursuing the puck, defending zones effectively, and capitalizing on rushes even at the easy difficulty setting, while teammate AI supports positioning and opportunistic plays to simulate team coordination. [9] [4] Multiplayer features Hockey on the Atari Lynx supports multiplayer gameplay for up to two players using the system's Comlynx cable, allowing head-to-head matches. [11] [5] To set up a two-player session, each participant must insert a copy of the Hockey cartridge into their respective Lynx handheld and connect the devices via the Comlynx cable, as the game does not support hot-seat alternation on a single unit. [10] This wired linkage enables simultaneous control, with players managing their teams in real-time across the ice rink. In multiplayer mode, players select from 22 teams modeled after the 1991 NHL lineup, with options to edit team rosters and attributes for customized matchups, enhancing competitive personalization limited by the Lynx's hardware constraints. [5] These choices occur prior to the game start, allowing opponents to face off with balanced or tailored squads. Unlike single-player experiences dominated by AI opponents, multiplayer emphasizes direct human interaction, with each player switching control among their own team's skaters while AI handles non-active teammates, promoting dynamic strategies such as rapid passing and defensive positioning that adapt to an opponent's style. [11] This shift creates more unpredictable and skill-based contests. The Lynx's portable design facilitated on-the-go multiplayer sessions, enabling friends to engage in quick games during travel or social gatherings, a feature highlighted by the system's emphasis on cable-linked play for immersive, shared experiences. [11] Release Publication details Hockey was released in 1992 as an exclusive title for the Atari Lynx handheld console. [12] The game was published by Atari Corporation, which managed its distribution primarily in North America and Europe. [12] [13] The cartridge utilized the standard curved lip design common to Atari Lynx games of the era, ensuring compatibility with both the original Lynx model and the later Lynx II variant. [2] It featured no EEPROM for save data, relying instead on the console's onboard memory for gameplay sessions. Packaging and distribution The box art for Hockey was created by illustrator Marc William Ericksen, depicting a dynamic scene of ice hockey action with players in motion on the rink. [6] The game's instruction manual, applicable to both USA and European versions, provided essential guidance including console setup procedures, detailed rules for gameplay modes such as single-player exhibition and multiplayer tournaments, and strategic tips for controlling players and scoring goals. [14] Distribution of Hockey occurred primarily through retail channels targeted at Atari Lynx owners. No specific promotional tie-ins or hardware bundles were documented for Hockey , though it aligned with broader 1992 Lynx marketing efforts to boost so